Havant Wargamers’ Age of Sigmar Tournament Report

On March 3rd the Havant Wargamers hosted their inaugural Age of Sigmar tournament.  The format was a simple one-day event with three rounds.  Gaming was scored in the usual way for major and minor wins, but there was only one score for a loss.  I feel that this was a bit of a misstep, as it doesn’t incentivise trying to get the best result possible from a defeat.  In addition, each player could vote for their favourite game of the weekend, and best-looking army they faced.

I choose to use the Legion of Sacrament, the Legions of Nagash book being only two weeks old at this point. I only made minor adjustments to my existing Death army to be able to fully utilise the new rules.  I only purchased a ticket the week before, mainly to use the event as practise for the AoS GT Heat 2 in April. Gary Fisher and Chris Brine-Howe also represented the club, using Legion of Night and Sylvaneth, respectively.

Lords of Sacrament (Warscroll Battalion)
Arkhan the Black
Dieter (Necromancer) Cloak of Mists, Spectral Grasp
Kemmler (Necromancer) Wristbands of Black Gold, Decrepify
Mortis Engine
Wight King with Black Axe
40 Skeletons
40 Skeletons
40 Skeletons
10 Dire Wolves
3 Spirit Hosts

In round one I was paired to play Sam Nice, who is always a pleasure to game against.  The Battleplan was Knife to the Heart, one I rate as one of the hardest to achieve a major win. I put my skeletons as far forward as I could, and Sam set up his Royal Menagerie as far away as possible! It was a hard slog, and eventually I closed the distance in two rounds.  However, this left only 3 rounds to clear all enemy models of the objective, and Sam had been wise to put every model in his army in range of it. In my turn 5, the final turn, my last unit of skeletons were able to remove the last two wounds from the Ghoul King and secure a major win.


Starstrike was the second game Battleplan, and I was matched against Callum Slater and his Aetherstrike Stormcast Eternals.  The Aetherstrike is an efficient shooting battalion, and puts the majority of the army into a single drop.  It does, however, loose efficiency if the right pressures are applied.  Callum gave me the first turn, which allowed me to put Mystic Shield on Arkhan, keeping him safe for the rest of the game.  I also used the opportunity to summon forty skeletons directly in front of his army, but they failed to be effective after the charge.  What proceeded after that was a tense double turning, but I only lost the skeletons that had charged turn one.  After that, I was confident of victory as Callum could not put more bodies on the objective than I could, and every turn Arkhan could remove another of the Aetherstrike units. It played almost exactly how I hoped, and I had my second major win of the day.


The final round saw me having to play Chris Brine-Howe, and I knew from our practise games at the club exactly how dangerous his army could be.  We would playing Battle for the Pass, and I had knew I’d have the choice of who had the first turn.  The game would come down to who got to the centre objectives first.  There was no way I would be able to kill the 15 Kurnoth Hunters, but likewise, he would struggle to delete 120 skeletons.  I took the first turn, and summoned a block of skeletons on each objectives.  The plan worked, and I was able to rack up enough points early on to gain a critical build up of points.  Had this been another scenario, this would not have been so decisive.

With the games finished, it was time to relax and await the results.  In the run down, Gary Fisher came 4th, Chris Brine-Howe 3rd, Lee Hiscock (GW Manager) 2nd and myself in 1st.  I was more than satisfied with this result, as I was the only player with 3 Major Wins plus bonus points for sportsmanship and painting! I would thoroughly recommend this event to anyone in the future, and I’m looking forward to the next one!


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