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The Proving Grounds – Month 2 – Oron

Check out Alan’s blog on the Warhammer Proving Grounds Escalation Campaign:




The Proving Grounds – Sanj’s Dwarfs vs Oron’s Estalians 750pts

This game was played as a pre-determined match up for the Proving grounds campaign.

Due to a slight communication error, Oron showed up with 2,400 points of Skaven to take on my 750 points of Dwarves.

After a quick trip home Oron came back with the right army.

 

Estalians

Oron El Handro – Captain of the Empire

Casimiro – Master Engineer

Rafael’s Rolderos – 20 Swordsmen with Standard Bearer

Cachi’s conquistadors – 5 Outriders

Maria – Hellblaster Volley Gun

Pygmies – 40 militia

750 points

 

Dwarves

Groin Stonescribe – Runesmith with gromril armour, great weapon, shield and rune of stone (74pts)

Grudge campaign quarrellers – 19 quarrellers with heavy armour and great weapons (266pts)

Pilot Biggles – Gyrocopter with steam cannon and vanguard (100pts)

Pilot Algy – Gyrocopter with steam cannon and vanguard (100pts)

Pilot Wilks – Gyrocopter with steam cannon (80pts)

Knights of the Black Bear – 5 dwarf knights with gromil armour, lance, shield and barding (130pts)

750 points

Deployment

Oron El Handro is in the swordsmen unit and Groin Stonescribe is with the quarrellers.

Oron’s deployment.

 

My deployment after vanguard movement.

 

Turn 1

Estalian turn 1

Oron advances with everything, even his hellblaster volley gun to bring the dwarf knights into range.

 

Dwarf turn 1

Algy and Wilks attempt bombing runs on the outriders. Wilks successfully kills two outriders but Algy must have cut his fuse too short and loses a wounds from misfiring. Biggles flys up to spray steam on the swordsman, combined with shooting from the quarrellers the swordsman lose a full rank but pass their panic check.

The dwarf knights ‘bravely’ back up out of the volley gun’s range.

 

Turn 2

Estalians turn 2

The swordmen and pygmies continue to advance as the outriders shoot at the dwarf knights who make all of their armour saves. The volley gun fires ten shots at Biggles who prepares to meet his maker. Miraculously only two shots hit and Biggles survives on one remaining wound.

The empire advance.

 

Dwarves turn 2

The quarrellers eat some questionable mushrooms in the forest, they fail their stupidity test and stumble out of the woods. Algy charges into the hellblaster crew with the sole purpose of tying them up and preventing further shooting. Wilks uses his steamgun on the outriders and kills another. Biggles shoots at the swordmen who fail their panic test with a roll of triple 5’s and flee. The dwarf knights charge into the pygmies and despite the massed ranks of the empire the dwarfs win combat by one. The pygmies are steadfast but unable to use their fleeing general’s leadership; they flee and are run down by the dwarves.

There used to be pygmies here.

 

Turn 3

Estalians turn 3

The swordsmen rally to face the dwarf knights two remaining outriders advance towards the knights. Casimiro the master engineer charges Algy to win the combat by causing a wound but Algy passes his break test.

 

Dwarf turn 3

Biggles perfroms a bombing run on the swordsmen and reduces them to five men and their general. Wilks kills another outrider. The dwarf knights charge into the volleygun and kill all of the crew. Casimiro flees from combat to be run down by Algy. The quarrellers have nothing better to do and move up.

 

Turn 4

Estalian turn 4

Both the swordsmen and the lone outrider charge into the rear of the dwarf knights. The combat is drawn and there are no musicians to tip the balance.

 

Dwarves turn 4

The quarrellers reform and advance. The gyrocopters surround the ongoing combat waiting for the swordsmen to flee. The knights have reformed to face the swordsmen and kill the last outrider. Oron El Handro manages to kill a dwarf knight but the combat is drawn again.

 

Estalian turn 5

All of the swordsmen are killed in the ongoing combat. El Handro kills another dwarf knight, he loses the combat but passes his break test,

 

Dwarves turn 5

Biggles charges El Handro in the rear to tip the combat resolution in the dwarves’ favour. El Handro flee from combat and is run down by the knights.

Victory to the dwarves 750pts-0pts!

Two dwarves covered head to toe in shining gromril armour flung the human in yellow and purple garb to his knees before Groin Stonescribe. Groin stared at the umgi in distaste as his voice boomed, “Your slight on our race will be entered into the record of ages”.

The human appeared shocked, “What do you mean, we came to treat with you”.

“I think you’ll find you fired first”, quipped Stonescribe, “if you’ve come to treat, then treat”. 

“My men, they are wounded, you have to…”

“I have to do nothing, I’ll give you terms for our treaty”, a wide grin spread across Stonscribe’s face, “you will surrender all of the gold your warband is carrying to us to pay for the field surgery and treatment we will provide, you may leave, no need to thank me”.

El Handro took a moment to recover from the proposal set before him but accepted he would need to turn over a vast amount of gold to the dwarves. Raising to his feet, El Handro slipped what seemed to be an elongated golden skull into his robes unseen. He bowed with dignity, thanked the dwarf and left the tent.

Groin patted the dwarf knights who brought the captain to him, “That umgi there, he is my bitch”.




The Proving Grounds – Oron’s Estalians

Check out Alan’s blog on the Warhammer Proving Grounds Escalation Campaign:




Dwarfs vs Empire 2500 points

Dwarves vs. Empire

I played this battle against Alan back in October of 2013. Please forgive me for any sketchy details, I need to work on my note taking. This game was practise for a tournament Alan had coming up using Swedish comp rules. You work out how good your army is on a scale of 1 to 20 with 1 being the most ‘powerful’. I think the Dwarves came out dead middle with a score of 10 and the Empire were a bit tougher at 6 points.

Dwarves

Runelord, shield, master rune of balance, rune of resistance, rune of stone

Thane, battle standard bearer, master rune of gromril, rune of resistance, rune of preservation

[H] 38 Hammers

[Dw11] 40 Warriors, great weapons, full command

[Dw12] 40 Warriors, great weapons full command

[GT1] Grudge Thrower, engineer, rune of accuracy, rune of penetration, rune of fire

[GT2] Grudge Thrower, engineer, rune of accuracy, rune of penetration, rune of penetration

[C] Cannon, engineer, rune of forging

[OG] Organ Gun

[E] Master Engineer, great weapon, shield, handgun

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Empire

Grand master on warhorse

Warrior priest

Captain, bsb

Engineer

Wizard, Lvl 4, lore of death

[H1] 40 Halberdiers 1

[H2] 40 Halberdiers 2

[K] 11 Knights

[D] 4 Demigryph knights

[ST] Steam Tank

[C1] Cannon

[C2] Cannon

[C3] Cannon

[H] Hellblaster volleygun

[LoH] Luminark of Hysh

[E] Engineer

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Deployment

———-

Deployment photo dwarves_vs_empire_map01_zps25eb0bff.jpg

The Empire level 4 wizard takes the Lore of Death and begins the game with the Fate of Bujna, Doom and Darkness, Sould Blight and Spirit Leech.

 

Turn 1 – Dwarves

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D1 photo dwarves_vs_empire_map02_zpse3bd2e5f.jpg

The Dwarves stay put and open fire with their artillery.

Destroying an Empire cannon and the hellblaster volleygun between them.

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Alan smiling before losing half of his artillery in the first turn.

Turn 1 – Empire

—————

E1 photo dwarves_vs_empire_map03_zps82f3392b.jpg

The Empire advance as the steamtank misfires loosing 3 wounds.

One of the cannons also misfires and is destroyed.

The last remaining cannon fires into the hammerers, felling 3 of them.

The magic phase in uneventful as all attempted spells are dispelled.

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The Empire battle line advances.

Turn 2 – Dwarves

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D2 photo dwarves_vs_empire_map04_zps4b2866b6.jpg

The warriors on the left flank reform into deep ranks facing towards the advancing demigryph knights.

The warriors on the right flank swift reform into deep ranks and move straight forward and the hammerers advance to keep in line with them.

The cannon aims at the halberdiers and overshoots into the Hymnark, reducing it to 1 wound and the grudge thorwers kill one demigryph knight between them.

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A demigryph knight falls to a thrown grudge stone.

Turn 2 – Empire

—————

E2 photo dwarves_vs_empire_map05_zps59bf93fe.jpg

The Empire battlle line shuffles forward and the steamtank misfires yet again, losing a further 2 wounds.

The knights on the right flank race forward to stay out of the warrior’s front arc.

Most notably the Empire wizard casts Fate of Bhujna with irresistible force at the enemy bsb, turning the dwarf to jelly.

The Wizard explodes and takes 15 halberdiers to the grave with him for his trouble.

In a show of gunmanship the Empire cannon destroys the opposing cannon, causing the dwarven master engineer to consider taking the slayer oath.

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The aftermath of the wizard’s miscast.

Turn 3 – Dwarves

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D3 photo dwarves_vs_empire_map06_zps654f1801.jpg

The warriors on the left flank shuffle to keep as much of the Empire battleline in their front arc as possible as the hammerers advance and the warriors on the right flank reform into horde formation to face the Empire knights.

The organ gun takes down 1 knight and the grudge throwers kill 12 halberdiers.

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Soon the battle lines will clash together.

Turn 3 – Empire

—————

E3 photo dwarves_vs_empire_map07_zps28ca6174.jpg

The Empire charge across the board as the demigryphs and halberdiers smash into the left-most warriors.

The steam tank fails to reach the hammerers, leaving the second unit of halberdiers to fight them alone.

The knights on the right flank charge into the awaiting warriors.

The Hymnark left on 1 wound boosts the halberdiers in combat and along with the Demigryphs the and they slaughter 11 dwarves.

Without a re-roll from the bsb, the dwarves fail their breaktest, even with steadfast, and are run down.

The halberdiers overrun into the closest grudge thrower and the demigryphs reform to face the hammerers.

15 halberdiers fall to the hammerers and they turn and flee escaping the short legged dwarves.

Finally the knights kill 5 dwaves on the charge and loose 2 of their own in return.

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Getting ready for multiple charges.

 

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Those dwarf warriors don’t last long.

Turn 4 – Dwarves

—————-

D4 photo dwarves_vs_empire_map08_zps9910b941.jpg

The hammerers reform to face the steam tank and demigryphs.

The dwarven master engineer rushes to the defense of his grudge thrower but is killed in a duel with the Empire battle standard bearer and the machine destroyed by halberdiers.

The halberdiers reform to face the remaining grudge thrower.

Two knights die on the right flank, failing to kill any warriors but they hold in combat.

The organ gun removes the final wound from the Hymnark.

 photo CIMG0454_zpse061d62e.jpg

The dwarf engineer is bested in single combat and the grudge thrower destroyed.

Turn 4 – Empire

—————

E4 photo dwarves_vs_empire_map09_zps10b92e00.jpg

The demigryphs and steam tank charge into the hammerers, one demigyph falls and 10 hammerers die but the combat continues.

The halberdiers charge into the remaining grudgethrower but fail to kill all of the crew.

The knights loose their fight with the warriors and flee 10″, the dwarves give chase but stumble forward only a couple of inches.

The second unit of halberdiers continues to flee.

 

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A bloody battle rages on with the hammerers as the Empire state troops continue to flee.

 

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Stunty legs can’t keep up with horses.

Turn 5 – Dwarves

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D5 photo dwarves_vs_empire_map10_zps5b7c8b44.jpg

The dwarf warriors reform to face the halberdiers that have now destroyed the last grudgethrower.

The hammerers suffer heavy casualties but manage to fell another demigryph.

The organ gun kills one more knight, leaving just the grand master alone.

 

Turn 5 – Empire

—————

E5 photo dwarves_vs_empire_map11_zps8213a263.jpg

The fleeing halberdiers rally to face the hammerers.

Now that all his warmachines are destroyed the Empire engineer advances towards the fighting.

The larger unit of halberdiers charges the organ gun, destroying it and overrunning into the dwarf warriors.

The grand master continues to flee.

The hammerers take heavy casualties again but wound the steam tank and stay in the fight.

 

Turn 6 – Dwarves

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D6 photo dwarves_vs_empire_map12_zps5bdf3cbe.jpg

The hammerers manage to destroy the steam tank and kill the last demigryph knight.

They turn to face the halberdiers to the north.

The halberdiers in the south are defeated by the dwarf warriors, they turn and flee, escaping but leaving the battle standard behind.

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Both the human and dwarf hordes are greatly diminished.

Turn 6 – Empire

—————

E6 photo dwarves_vs_empire_map13_zpsc7a95bc7.jpg

The halberdiers continue to flee whilst the grand master rallies on the right flank.

The engineer lets loose a pigeon bomb on the hammerer unit striking all 6 and the runelord.

4 hammerers die, leaving just one hammerer and the runelord totalling over 600 points.

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The engineer seeks vengeance for the destruction of the many warmachines under his care.

 

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He lines the hammerers up in his sights and releases da bomb.

 

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The hammerers are pulverised by the pigeon bomb but the two survivors total over 700 points alone and secure a dwarf victory.

The game ends in a dwarf win with well over a 1000 points of dwarves left alive and only half that in empire troops.

 

I knew the Empire was going to have a tough time against the dwarves unless they could crack one of the flanks and chew through all my warmachines. That’s exactly what they did after the loss of my bsb. I really should have finished off that Hymnark sooner as its buffs greatly aided the downfall of the dwarves left flank. Alan was really unlucky with misfires across the board but that final pigeon bomb so nearly won him the game.

The dwarven runelord picked himself up from the ground, patting the dirt from his robes and wincing at the ringing in his ears. His one remaining bodyguard begins shaking him by the shoulders and holding up one or maybe two fingers. “Leave off you wazzock” the runelord barks, “gather the rest of the warriors, I’ve got a score to settle with that umgi engineer”. A muffled voice can only just be heard by the runelord from the lone hammerer facing him, “there are no more cannons to reclaim my lord, they were all destroyed by inferior black powder”. As his face flushes red with anger the runelord reveals a large book of grudges from beneath his robes, “damn the cannons, I’m going to find that engineer and stick this book where the sun don’t shine, since when have the umgi been weaponising poultry?”

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10 Year Anniversary Celebration!

Solent Wargamers are turning 10 this year! It has been a great time and, to celebrate, we are having an all-day gaming session on Saturday the 24th of June. There will be free entry, the bar will be open, and we have an open play area, as well as demo and participation games running throughout the day. More details here.

Meet the committee!