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Path to Glory Review
August 14, 2017
10:22 pm
Tony

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The original incarnation of Path to Glory (PtG) was a series of White Dwarf articles, detailing how to create and fight with Chaos warbands in the lead up to Storm of Chaos (the retconned original 'End Times'). It had more in common with Mordheim then it did with 6th ed, the game it was based on, as games where much smaller in terms of points and focussed more on developing existing units via experience charts.  Personally, I prefer this approach, as other skirmish level games require I buy miniatures that have no other use. 

This month’s supplement is reasonably priced at £20, and contains all the rules for creating warbands for the existing AoS factions.  This book replaces the rules found in the Generals Handbook, and it’s easy to see why PtG won’t be appearing in Handbook 2017.  This book is nearly as thick as the Handbook itself!

As fate would have it, me and a friend had nothing better to do, so we mustered our followers. 

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My Bonesplitterz were caught raiding deep in a Chaos Lords territory.  In the resulting Ambush scenario, the loyal Orruk boyz attempted to stop the Chaos Cavalry running down the Boss. 

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After getting thoroughly... hoofed...  the Big Boss saw the advantage of cavalry. Thankfully, Maniaks reported back that they had found a monsters lair, and the tribe would free the spirit of Gorkamorka from it.

After a hard fight against the monster and the pursuing Chaos Warband, the tribe settled in to butchering the monster into meat and new weapons.  It was a great surprise for the Big Boss to find he was now the proud daddy of a baby Gargant, found in the mosters lair.

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With the tribe mustered, and the worlds smallest Gargant in tow, the boyz confronted the Chaos Ladz as they were desecrating holy sites along a river.  Both champions assessed each other across the water, and there was a mutual understanding that it would be settled in blood.

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Chaos Knights sweep away the Boss and spear boyz.

Bloody stalemate in the river. With both sides battered, the survivors retreated, to recoup their losses and continue the fight another day.

Initially I thought the charts between Chaos and Bonesplitterz were a bit off, but it proved to be fairly well balanced.  It’s possible that between two players, that once you start winning, it can run away and be too hard for the other player to catch up.  The first three games could easily be played on a 4’ by 4’ board, but after this you’ll start to have what I’d called a ‘normal’ sized army and got to 6’ by 4’. Scenarios are interestingly written, not just variations of matched play. 

As a side note, we decided to play with the Allegiance abilities, but with no artefacts and traits.  These benefits can be gained through the use of follower and champion experience charts.  One criticism I have is that unit sizes cannot be increased during the campaign, and units of ten savage orruks are not particularly effective.  If I were to make some house rules for PtG, it would be to add models to existing units, but not more than double their starting size.

If any would be interested in be involved in a PtG campaign, please leave a comment below!

Ethos defines us,

Esperit De Corps binds us

August 14, 2017
10:54 pm
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Brown

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Great review, though the pics aren't working for me for some reason (on my phone though). Ever since I saw your game last week with Gary my  AOS has been reignited so I'd love to get some more games or a campaign in.

August 15, 2017
1:58 pm
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juck101

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cool. same no pics for me

August 15, 2017
3:39 pm
Tony

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January 25, 2013
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Thanks guys.  I've had a play with my settings, you should be able to see them now.

Ethos defines us,

Esperit De Corps binds us

August 30, 2017
12:02 pm
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Ben Calvert-Lee
Fareham, Hampshire

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January 18, 2013
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 Still none.


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